

It's knowing which tools to not steal, which ones to steal, and how to assemble them together to makes a real craftsman.įrom the Elder Scrolls games, I was inspired to write a huge game with tons and tons of towns. Here's the thing about stealing ideas: Everyone does it. I played every game that was popular at the time, stole the very best idea from each, and synthesized them all into one coherent title. So I did what I usually do when I want to design something good. I decided that I was really going to stretch my wings. (You didn't have to be an Amazon employee with a mega-salary to live in Seattle then.)Īt that point, I'd been writing shareware for two years, was starting to feel a tiny bit confident and comfortable. It was a modest living, but entirely adequate for a 26 year old in Seattle.

When I started Exile 3, I'd already put out Exile and Exile 2, and they'd sold well enough for me to go full-time. And if you're curious to know what's next for Spiderweb Software, now that they're done with the latest round of remasters, the post's final paragraphs cover exactly that. And now that the new Avernum 3 is released, Jeff Vogel looks back at the history of his most successful game, its humorous elements, and the ideas it borrowed from other games in this post on his personal blog. He then remade that game into Avernum 3, which has now been turned into Avernum 3: Ruined World, a remake of a remake. Back in 1997, Spiderweb Software's Jeff Vogel released Exile 3: Ruined World, a hit shareware RPG.
